![]() ![]() To enable / disable a station, toggle the ENABLED button. You can toggle its Type etcetera while no truck is on route. Use the buttons on the Cargo Station to decide what it will do. Stations have a HEIGHT button to toggle a Storage area if you want. When a road doesn't exist, it will automatically be spawned for you. You can place various cargo stations on the same road lane, or use separate roads for each station. A LOT of incoming cargo can be stored in this small area, since the crane dumps stuff on random locations and doesn't rely on 1 tile per item. The truck driver uses a Gantry Crane, so workmen can do other things meanwhile. While suspended, prisoners stay shackled at the terminal and their needs get reset regularly until you decide it's time to let them arrive at a specific wing.Ī station with a little 3x5 area to deliver or export stuff. =I= toggles between Auto / Suspend prisoner intake.This gives you the opportunity to (re)configure any cargo helipads / stations on your map to match your desires when the prison is growing. ![]() While suspended, the terminal will just collect and sort cargo, but not distribute. =D= toggles between Auto delivery and Suspend delivery.Use its buttons to toggle delivery and the intake: Required on the map to create a functional distribution system. NEW STAFFAll objects are found in the Staff Menu to allow immediate placement without construction. ![]()
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